The Truth About Rested XP

Oh, so you actually came here looking for this article after I mentioned it in the FFXIV review, huh? Well, here we go.
There’s an ugly hidden truth to the Rested XP system most often featured in World MMOs. What could be wrong with a system that rewards you for not playing, you ask? Read on.

For those of you who might not know what Rested XP is, it’s a system first implemented by World of Warcraft but adopted by games like Rift, SWTOR, FFXIV and many others. By finding an appropriate location, usually an Inn, you will gain a limited amount of bonus experience when killing monsters, until it wears off. Sounds awesome right? This way you can more easily catch up to friends that can play more often, as long as you log out in the appropriate spot every night!

Now before I start explaining something, I want to talk about another experience system often featured in Chinese and Korean MMOs, called “Experience Fatigue” also known as a Stamina system. A game like Rappelz would feature multiple tiers of this, dropping your experience gain by 25% per portion of your stamina level. If it was depleted, there was nearly no point in enemy grinding, which was a heavy part of the game, and you’d need to log off for a while to recover it. Some of these systems are more Draconian than others, some forcing you to log off, or making it impossible to progress through the game until you do. MMO players HATE these kind of systems, and every time I made mention of one in a game, I’d see more than a few people talking about how much they refused to play games with these restrictions. XP Fatigue systems were put in place to discourage players from playing a game for far too long, as MMO addiction and lack of productivity was an epidemic in these countries.

In fact, when Blizzard started to create their MMO, they knew the risks of addiction, and seen what happened with Everquest, so they decided they would include their own XP Fatigue system.
As you play the game, you gain normal XP amounts, but slowly become fatigued as you kill enemies. After a while, you’ll reach Fatigued status, and earn half the experience until you find an Inn and log off to replenish it. Players in the beta threw a FIT, flooding the forums with complaints, screaming about how Blizzard had no right to control how much people play, and punishing them for doing so was wrong.

Come the next patch, Blizzard announced a new system called the “Rested Experience Bonus”. As you play the game, you’ll gain normal experience from monster kills, but if you take a break by logging out in an Inn, you’ll earn a Rested Experience Bonus, giving you double the amount of XP you’d normally gain until you run out. Players rejoiced, and considered Blizzard as the most amazing and giving developer.

Here’s something you’re probably figured out unless you’re not very good at math. The values were never changed.

Under the Fatigue System, if a monster gives you 100 XP with normal status, it would give you 50 XP when you were fatigued.
Under the Rested XP System, the same monster will give you 50 XP with “normal” status, and will give you 100 XP with the Rested XP “bonus.”

It’s the exact same system!¬†By switching which version of XP gain was called “normal”, and making it sound like players were being rewarded, rather than punished, they were able to keep their original system without changing a single thing about how it worked.

THE RESTED XP SYSTEM IS, AND ALWAYS HAS BEEN, A FATIGUE SYSTEM.

Blizzard wrapped it in a pretty bow, changed around the terms, made us feel special, and we all fell for it. GG, Blizz.

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Final Fantasy XIV (Special Episode)

S4 League (Episode 65)

Sidequest: Trove

F.E.A.R. Online (Episode 64)

ArcheAge (Episode 63)

Open Beta Tester Event: ArcheAge progress

Week 2.
I no longer remember my human name.
We’ve been losing our crew as the days go on. Those of us who’ve managed to survive have endured hardship after hardship. One of our crew was left so broken and battered, we though we lost him, but he managed to recover at a great loss to his sanity. We endure, but not without a loss of our souls.

What a damned adventure this has been, eh guys? It’s not too late to join the Open Beta Tester Event in ArcheAge if you so desire! If you’re not on board with our crew during this event, remember you too can test your mettle by going here: http://mmogrinder.boards.net/thread/230/archeage-open-beta-tester-event
Remember to register for the boards, or that link will lead to an error page!
Most everyone in the guild is a different style class, and we don’t find ourselves “needing” any one specific thing, so feel free to roll whatever you desire. We just highly suggest it be some form of mage or archer. For your sake.
We have a few upper level characters, we want to murder everyone, and regular trade runs are happening as we speak.
Feel free to add anyone on that list to your friends list with “Shift-V” to see when we are online, and get yourself an invite to the guild.

Speaking of the guild, or the MMO Grinder community-at-large we call “Grindstone”, we have a symbol now! Check it out below!

Grindstone logo

It’s available with or without the added text. You might also notice that default avatars on the forums are now this image.
If you’re thinking, “Man, that would look awesome on a t-shirt!”, well, so was I! Here’s the link to the image on a shirt at Redbubble! Available for purchase whenever!:

http://www.redbubble.com/people/mmogrinder/works/12764279-grindstone-logo

That’s not the only new shirt to grace the MMO Grinder store, as my commission of Ciann a few months in the making is finally complete. While the original intention of the image was to replace the WoW poster behind me, I thought the image was so cool that I included it in the Redbubble store as well. Artwork by Andarix

Ciann Art Nouveau

If you’re a fan of mages, redheads, red-headed mages, flowers, red-headed mages with flowers, art nouveau style, red-headed mages with flowers in art nouveau style, original characters do not steal, or just bad-ass artwork in general, feel free to get a shirt or poster of Ciann Magnol here:

http://www.redbubble.com/people/mmogrinder/works/12764235-ciann-art-nouveau

Also, don’t forget to vote in the Halloween Poll! Even if you’re already voted, there’s a week long “cooldown” on the voting process, so you’re free to vote again if you haven’t done so since it first went up. remember the poll expires on the 13th, and the winner WILL be the Halloween episode for this year.

Sidequest: Black Gold

Onigiri (Episode 62)

Halloween 2014: Return of the Poll

As was warned at the end of last year, I’m kinda… out… of Horror MMOs to look at, as it’s not exactly a common genre, and that World of Darkness MMO is still in development Limbo.

That doesn’t mean I’m completely out of potential MMOs to look at in the genre, but it does mean I have to broaden my definition a bit.

So I figured, “Here’s three MMOs I’ve heard of that I have an interest in, but not enough to make a decision.” So guess what’s back after 2 years of nothing? It’s poll time!

But before I put up said poll, let me describe the three and what I feel from nothing more than their websites and trailers.

F.E.A.R. Online
I was a big fan of the original F.E.A.R. game, but never followed through with the sequels. I’m really not sure how this game could translate to “MMO form” as it seems to be either a PvP shooter, or a squad based multi-player thing that takes you through a story.
+: Based off a franchise that could actually be scary.
-: Based off a franchise that people grew tired of. Still in Beta.

Dead Frontier
I’m pretty sure I’ve been getting suggestions for Dead Frontier for AGES, but something about it made me keep putting it on the back-burner. Maybe because I kept confusing it with another game with a similar title that was actually a Graphical MUD. As for this game, it seems to be a top-down ARPG like Diablo, but with guns.
+: Closest to the true horror aesthetic. Established.
-: Blah, dull color scheme (even for a Horror game). Market sick of zombie anything. Just did an ARPG with Marvel Heroes.

ZMR! (Zombies, Monsters, Robots!)
ZMR is a bit of a stretch. It’s really more of a tongue in cheek action shooter with emphasis on it’s ridiculous premise, but out of the options given, it might have the potential for being the most fun. Bosses in this game look amazing, and what other game can you take on Anubis with an AK-47? (TSW doesn’t’ count. That was Akhenaten.)
+: Most different of the three. Looks like mindless fun.
-: Least “horror” of the three.

These will be the only options available UNLESS, someone suggests something more suited, and there’s a general presence of players interested in a review of the suggested game. In the event that happens, the poll will be reset with the new options in October. Feel free to suggest something Halloween related, even for the sake of a future review, but make sure to at least vote on an existing option in the poll, even if you have another suggestion. Results will NOT be viewable to the public to discourage blatant upvoting of the poll leader.

DISCLAIMER: IF YOU ARE HERE FROM SOME FORUM OR WEBSITE THAT LINKED THIS POLL AND ASKED YOU TO UPVOTE THEIR FAVORITE GAME OF THE THREE, PLEASE UNDERSTAND THAT THIS POLL IS NOT “WHICH GAME IS THE BEST” BUT MERELY A WAY FOR MY AUDIENCE TO DECIDE WHAT GAME I LOOK AT FOR THE HALLOWEEN EPISODE OF MMO GRINDER.
IF YOU DON’T KNOW WHAT MMO GRINDER IS, TAKE A LOOK AROUND THE SITE AND READ THE ABOUT AND FAQ SECTIONS BEFORE BLINDLY VOTING ON THE POLL. I KNOW WHERE MY TRAFFIC COMES FROM, AND I WILL NOT HAVE ANOTHER CITY OF HEROES FIASCO ON MY HANDS.

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