Category Archives: News and Updates
When I decided to take my short “break” I didn’t realize how much of a “not actually a break” I’d be taking. With 6 Backtracks out for the whole of November, I was 2 under my desired goal, 2 over my bare minimum, and the schedule was… everywhere. For that I apologize.
For those of you who missed it, and yet for some reason are reading this, despite the videos being like… right underneath this post…
For those of you not in the know, (and judging by the amount of messages I get about this on Twitter, it’s a few) The project that went by many names, that had started with the Save City of Heroes petition, morphed into “Plan Z” when attempts to secure a City of Heroes private server fell through, (at least that’s what I believe happened judging by the amount of “city of heroes private server” searches that led to this site.) and finally was reborn as the Phoenix Project, a means of creating a new IP based heavily on the mechanics, playstyle, and environment of City of Heroes, dubbed “City of Titans.” Said project is now running full steam on Kickstarter.
(I’ve also found out that Plan Z and The Phoenix Project were two names for the same ideal that ended up splitting off into two different teams, Phoenix Project (Missing Worlds Media) becoming “City of Titans” and Plan Z becoming “Heroes and Villians”. No idea why there was a split between the community, but this article is about City of Titans. Those interested in the other game can check out the Heroes and Villains site by clicking here : heroes-and-villains.com)
I’m not here to tell you that you need to donate to “make City of Titans a reality” because that was covered within the first week. The game has met its initial goal, and is now fully ready to reach the market… but since reaching initial goal, donations had slowed incredibly, which is a pity now that we’ve got some stretch goals that make this far more interesting.
The team developing this title, affectionately dubbing themselves, “Missing Worlds Media”, have a lot of interesting ideas under their hat, and I’d love to see how they’re going to be fully developed, such as the idea to allow multiple approaches to “instance dungeons”, making instances more logical and realistic to navigate, offering individual storylines and much more. You can tell this is a game made by fans that are not only trying to rebirth the game they lost, but bring about fantastic and interesting ideas to light, and I have major respect to that.
I know a lot of people like to trumpet the supposed merits of games recently released, or soon to be released, despite those games being obvious IP-based WoW clone cash-ins. While I await their inevitable “3 month cycle” of eventual abandonment of, and disappointment in, those titles, City of Titans is a title seriously worth getting excited over… provided they can pull half these ideas off.
Being an upstart comes with a lot of ideas, and sudden realization those ideas aren’t as easily realized.
I read somewhere that MMOs are one of the hardest games to program, similar to playing Jenga. Take out one problem, and you potentially create a whole slew of new ones. Add some more content, and the balance shifts wildly potentially causing the whole thing to come crashing down. This is clearly a development team with a LOT of fascinating ideas, but sharing those ideas without being certain they can implement them will bring about Molyneuxian levels of hype, and a ton of players feeling betrayed because of “broken promises”. It’s probably best to illustrate your points as “Here’s what we WANT to do. Here’s what we CAN do, and here’s what we’ve already done.” Otherwise you’ll have a ton of media sources leaving out the important bits and talking about all the things your game will have to offer when you’re not entirely sure even a quarter of them will make it in. I’m not sure how far in development things are, but this would really be better served to remember the importance of “Show, don’t tell.” and especially “Entice, don’t promise.”
The game is looking to go the “buy-to-play” route, with a subscription option, and cash shop, which I honestly think is the smartest move in this market. I honestly think the sub-only market is dead, and despite people wanting to cling to games like FFXIV and WoW as “proof” the model is viable, it’s pretty much a death knell for an upstart title and developer. Look at everything that happened to “The Secret World” when it hit the market with an initial purchase, a subscription, AND a cash shop. People saw it as a company being “greedy” and not just someone trying to get an initial turn in their investment. (MMOs are NOT cheap. Look at EA’s constant whining about how much SWTOR cost them if you need proof.) With as many people that were happily subbed to City of Heroes, I don’t think City of Titans will have any trouble making back their investment. Time will tell.
While initial stretch goals were kinda…. pointless (basically 2 app ports of the avatar builder), a ton more have been recently added, and while much more enticing, like the addition of more skins, costumes, and powers available at the start, the money isn’t pouring in nearly as fast as it was to make initial goal. I really REALLY don’t see this reaching it’s ultimate stretch goal of 2 million, which would expand the game’s starting content by 10 levels, and add more starting zones, but one could hope.
If you want to get in on the ground floor, and see what perks are available to donors, or at the least go check out what’s in store for this new game based on an old classic, visit the Kickstarter by clicking here, or if you’re unable to click links for some reason, search Kickstarter for City of Titans, or “The Phoenix Project”, or visit the link here: http://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans
It’s up for nearly another 2 weeks at the time of this post, and while I’m hardly a massive draw to anything, I’m hoping I can at least give this game a slight “signal boost.”
Just… if I end up reviewing this game when it’s released… could ya’ll maybe.. ya know… chill the hell out?
This is going to be another one of those updates where I forget to talk about something I would have wanted to go on about, so let’s get to forgetting.
The continued descent of FireFail:
I hate liking games so seemingly content on destroying themselves. Red 5 continues to toss out baffling decision after baffling decision, the current “bwuh” of the month being their decision to completely remove… REMOVE PvP from the game until they decide it’s time to focus on it.
One of my favorite quotes in the post is this:
“Our last big attempt was a pure PvP eSports mode, Jetball. While very fun, its a high skill game and doesn’t attract many of our players (less than 3% PvP in Firefall).”
So yes, rather than let their players warm up to the mode, or listen to player feedback about what they’d do to improve it, they decided to take their Jetball and go home. Considering, as I said in the video, the game was originally designed to be PvP ONLY, and this idea of an open-world co-op shooter was tacked on later, this is one of the most confusing decisions I’ve seen out of a developer yet.
Yet, of course, my initial mention of the instanced PvP got a small flood of comments telling me I was “wrong” because the game is “going to be” a purely open-world PvP system, which, mind you, would be the worst idea ever for this game. These comments also made sure to repeatedly insist on this fact, providing no links, references, or sources, but claiming they, of course, KNEW the truth. (Said comments were on Youtube mostly, because… you know.. where else?”)
Speaking of, there are a lot of people claiming I was off about the community, and they’ve never seen that side of people in the game. Maybe your server bracket is really lax, or perhaps you just don’t pay as much attention to it, but that doesn’t mean it’s NOT happening. I’m not the only one who felt this way about the people playing this. Would you rather I relay my most recent story about a player trolling the chat in Copacabana, claiming his frame/class to be better than another, then refusing to use the stock arsenal of that frame when dueling people, because he didn’t want to play on an even field? My theory is thus, if you don’t think there’s a problem with the general community, it’s because you don’t notice, don’t care, are extremely lucky, or… you are that side of the community. Do you honestly think that bullies realize they’re bullies? They’ve already made up dozens of excuses in their heads to justify their behavior, and they don’t see what they’re doing as “wrong.” You’d be surprised how often that same principle applies.
If Red 5 wanted to actively KILL their game, they’d make it an open world PvP shooter. There’s no factions, mind you, so this means that ANY person on the map could turn their gun on you can kill you, and when you consider that Snipers will almost always one-shot a player, and the sheer amount of immediately unreachable places you could hide, it’d be a griefer’s paradise, and no one would be able to play normally. Said people who insist they know the truth have recently switched to saying that it will have specific map areas where players would compete over rarer resources… ok… That’s still not “open-world” PvP, ya know.
Whatever the hell is going on over there, I hope they figure it out before I really feel like that Founder’s Pack was a complete waste of money. I guess what I’m really trying to say here is- Did you see that?… on SIN. Some kind of weather effect?
War Thunder (Episode 48):
Out of the frying pan and into the… “that was an episode?” I can’t wait until the inevitable “Why don’t you review War Thunder” comments I usually get with low fan-fare eps. Not too much was really said about this one across the board, which to be honest does NOT surprise me when I get one of those “bubbles” of MMO fervor. People burn themselves out of these games way too easily… it’s all “OMG OMG PLAY THIS IT’S THE BEST GAME YOU HAVE TO TRY IT!” and two weeks later its, “Oh, that game. I don’t play that anymore… BUT HAVE YOU HEARD ABOUT THIS OTHER GAME OMG BEST GAME I EVER PLAYED YOU HAVE TO TRY IT”. This is pretty much why I’ve stopped looking at the Suggested MMO List, and I’m still debating the validity of the thing. Let’s just say I seriously had NO idea how vast this market was when I asked people for these suggestions…. Still had a general idea of how psychotic, though…
As for War Thunder itself? Solid title. Use my referral link so I can get me some more Golden Eagles if you want to sign up. Whether you’ll see me in it is another story… mostly because…
Dragon’s Prophet (Episode 49):
God I love broken games. There’s a charm about any title that does something wholly idiotic to amusing effect that makes you want to pat it on the head and say, “There, there, Wushu. At least you tried.” Even when it does something less cute, I can’t get overly enraged at it. “No, Dragon’s Prophet. No! Don’t crash on me… stop locking up my inventory slots! Look what you did! …aww, I can’t stay mad at you.” The key being in the last sentence, for the first puppy/child analogy, “At least you tried.” I stand by the fact that I can wholly respect a game that’s at least trying to be different. People look at DP at face value and immediately go, “Oh, such a WoW clone. Oh, they took that from TERA.” and while I honestly CAN’T figure out where these people are coming from, I at least GET it. DP has a pretty generic setting overall. It’s fantasy. It has dragons, wizards, goblins… zombies? Well, undead is a common staple. It what it’s doing with all of these that brings it to a more interesting light.
Yeah, it’s a fantasy setting, but you can ride, train, battle with, and collect dragons of various “dragon-ness” throughout the land. Half the fun of exploring is discovering what dragons are available and what skills they possess. Any game that grants you a flying mount nearly out of the gate is something worth notice at the least.
Yeah, it’s an action combat system, but it combines the systems of TERA, DCUO, Vindictus and others to create an experience all it’s own. It’s a game that makes you go, “Holy crap, I didn’t know I could do THAT” at nearly every step of the journey, and just when you feel you have a “rotation” down, the game tosses new enemies and new skills that make you rethink how you’re going to approach the fight.
Yeah, it’s full of impractical/shameless outfits and Escher-women you can create with the aid of 5-7 breast focused sliders, but again, just because you can make a woman with gravity defying, torpedo-shaped 44H cups wearing a leather battle bikini doesn’t mean you HAVE to. With the right tweaking you can make your female Guardian a lithe, muscular warrior, or your Sorcerer a waifish, petite spellcaster…. or vice versa, It’s entirely your call. Outfits aren’t all horribly impractical, and even if you’ll find more than a fair share of “Long Pants” that are anything but, you can convert your favorite pieces to costume outfits, and have up to ten switchable sets of them. It’s not nearly as deep as Aion, but whether you want to make your character, male or female, a model or a monstrosity, it’s entirely your prerogative.
Yeah, it’s a buggy mess, and it’s got issues that are still in need of repair, but it’s a fun title, I’ve actively playing and thoroughly enjoy.
We have a guild… it’s a … FEW people from the Wushu guild, and at least far more active than Wushu is currently at the moment. The game is far more casual. If you want to join, keep an eye out, for Grindstone on the Lysaia server. We are already Guild level three, and getting more points every day. Main rule of Grindstone, “Don’t be a dick.”
I’ll be getting episode 50 done fairly soon, but I’m expecting a serious backlash, considering it’s one of those “barely scratched the surface” titles, that’s going to have me missing a lot of detail. I’ll have to invoke the “newbie show/guide” clause again that everyone seems to miss/ignore. After that is the Halloween ep, which will be an official episode this year (like Hellgate was the first year). That’s all I’m saying about that. Hopefully I’ll have the time to finish before/on Halloween.
Following that, I have nothing slated, but I’ll probably taking a bit of a break with what I’m calling the “Backtrack Block” where I’ll try to toss out a BUNCH of Backtrack videos with a week or two. While I have a few slated to look at, suggestions on what you’d like to see wouldn’t be entirely unwelcome. Just don’t… you know… do that thing.
Finally, if you haven’t checked it out yet, I HIGHLY encourage you to take a look at the “Phoenix Project” on Kickstarter for their fan-made spiritual sequel/remake of City of Heroes titled, “City of Titans”. They’ve already hit goal, and have a bunch of plans for the future, so take a look if you’re interested, and I’ll probably write up a full blown post about it sometime before the project finishes its KS run. Stay tuned.
Yeah, it was a slow past month. I have my reasons. None of them are interesting. Let’s get to recaps.
Sidequest: Infinite Crisis:
It’s a MOBA made for DC comic fans. I should just stop talking, since there’s really nothing more to say. I’ll say something anyway. You know when you play games like SMITE, or other MOBAs, and you play the game, “Which LoL champ/DotA hero is this character cloned from?” It’s a pretty petty argument to make, and a lot of the times, especially in games like SMITE, where people tend to grasp at straws. (Anyone trying to say SMITE’s Freya is a copy of LoL’s Kayle has never really played both characters. I’ll give you “Pulse” being similar to “Righteous Fury” but that’s IT.) I understand there are general established MOBA playstyles that work, and sometimes you want your own version of that playstyle and character. However, it’s MUCH easier to play that game with IC. You’d think with the rich history and cavalcade of existing characters the DC universe has, they’d be a bit more inventive. Instead, I could tell a Poison Ivy player that she’s “Zyra” and a Zatanna player that she’s “Lulu” and LoL players will know exactly what to do. The Turbine style re-branding is in full force with that Gotham Heights map, too. Towers in the same place, weird force fields act exactly the same as the “brush”. To be fair, I do hear there’s a second map now live, but the only thing that scares me more than MOBA fanatics are comic fanatics… and one other obnoxious group of fans…
Episode 46: Ragnarok 2:
You know, I’m not entirely sure WHY I did this game. It must have been a whim or something, but yeah, no game has defined the term “nothing special” more than Rag 2, even if i did… SOMEWHAT enjoy it. I didn’t have too much of an issue logging in to play, and with the class change looming overhead, promising a radical change in gameplay, and not even remotely delivering upon it, I was pretty much done. Pretty sure this will be an easy sacrifice when it comes time to clear out space for the hard drive… ah hell, I’ll just do it now. There we go.
In essence Rag 2 was a “popular” episode, but my theory was correct. Most people who played it, played it because they liked the first game, and this wasn’t similar enough to keep their interest, so they just went back to playing that. This is really the ultimate proof of the lack of necessity when it comes to “MMO Sequels” MMOS… don’t work that way. The game is supposed to EVOLVE, not get a reboot in a decade’s time. Guild Wars fans generally don’t like Guild Wars 2. Everquest fans didn’t take to Everquest 2 (to the point the original stayed sub-based longer than the SEQUEL did!).
Yet, all the hype was on Ragnarok 2 when it was new. People would not shut up about how fantastic it was, and then pretty much all simultaneously vanished. They were wowed by the nostalgia, the pretty graphics, and the cute settings, and as soon as the blandness of the gameplay and general lack of innovation burrowed out of their subconscious, they realized it wasn’t worth their time, and just left. Gee, I wonder if that exact same thing is going to happen again with something else… I could probably write an article about this concept alone.
Episode 47: Firefall:
Ah, Firefall. The more things change the more you screw them up. While I am FAR more interested in the game than I was when I first played it… and definitely more than when I second played it, it’s still a pretty hard sell as it’s painfully easy to burn through everything there is to do within a week. I literally just completed the game’s ultimate challenge today (Baneclaw, a summonable raid boss that requires more far more materials then sense to summon.) had earned my own Blackwater Anomaly key within a day, and have nearly maxed out 2 frames. To say the game is getting somewhat boring again is an understatement. Red 5 is just full of baffling decisions as the game goes on. Each patch makes the game run worse than the previous. My server shard has been unable to keep Thump Dump from being invaded due to absurd lagging issues since the Omnicon patch. The new tornado system (which in all technical sense, isn’t different from how I SAID they work in the game, but are different from when I reviewed it) causes the tornadoes that spawn near mountains, nearly impossible to actually impossible to shoot the required shard, and even worse, may spawn the portal in an impossible to reach area if it finally DOES get destroyed, in what the players have affectionately dubbed “Trollnadoes”. To say Firefall has problems is an understatement, and to those who counter with , “yeah but BETA”… it’s an OPEN Beta. DRAGON’S PROPHET was an “open beta” and it’s Alpha level screwups and bugs got that game derided to hell. When you list yourself as an OPEN beta, you’re basically saying to the public “We’re just about ready to go, just help us stress test this game, and iron out the last few bugs, and we’re set to launch.”
The reason I allow Open Beta’s as full episodes is:
A.) They are fully accessible to the public. No different than the game being officially released.
B.) The game will (most often) not change enough to warrant anything I said obsolete, as for the fact I previously stated.
OB’s are stress tests and “last looks” to those of you who also watch “Face Off” on Syfy. You don’t go messing with the core mechanics of the game when you’re in open beta. You’re not supposed to release patches that make the game worse for WEEKS before ever addressing them, even in a statement. A simple “Yo. This patch made some stuff worse. Sorry. We’re working on it.” is all we ask. Otherwise, we’re going to assume that’s the way you want it to work… and we’re going to leave.
I still enjoy Firefall… with others. It’s a game where I want to see these proposed mass events take place, (provided they don’t lag the server to death anymore), but I can’t help but feel Red 5 is making too many odd decisions, and playing too much with how the game works at it’s core. Speaking of other people, my “FYGM” army filled up almost immediately, and before you think that’s a testament to my “popularity” I should tell you that in another pointlessly baffling move, Firefall limits Army size to 20 people. TWENTY. That’s 4 squads! Are you even kidding me right now?
It’s almost to the point I feel hiring Orson Scott Card to do the story was the lesser of the controversial moves they’ve done. (And that’s why I didn’t mention the writer’s name in the video, and if you still don’t know why… use fucking GOOGLE people.)
So, a few other things:
The dreaded RL has all but completely obliterated my Age of Wushu guild, which members heading back to school and college, getting summer/fall/full-time jobs, other just burnt out on the game in one way or another. It’s sad, but it was a good run while it lasted. I haven’t completely lost hope, but I doubt we’ll reach the heyday of… God, that was only last month…. Scary how this all hits at once. The server merger of my server, Black Tortoise into “White Tiger” did go off without a hitch, but it’s understandable how it might be hard to get new players into a PvP game’s server when it’s populated by 5 month veterans on both sides. I still have a FEW codes available to those who play the game (You don’t need to be in my guild or server to get one, BTW.) but I don’t have the time to play beyond my daily spying missions and the occasional School War. I play. I’m AROUND, but it’s not going to be a thrill a minute chat-a-thon that it was last month.
With that in mind, I AM willing to open up our Guild Forum and Raidcall channel to general MMO Grinder viewers in the event we ever want to get a massive group going in a game that would allow it (Firefall, Wushu, Defiance, RIFT, or… Guild Wars 2 maybe? Something that doesn’t limit play to party size.) I would basically have to be pretty selective though, but I think the Wushu privacy is no longer… required.
Finally, I should be good to get the next video out on time but don’t quote me, as I’m debating if I have enough playtime. Things have slowed due to my own personal RL “grind” I’ve been working on, and it’s almost as painful to play as Infinite Crisis.
I call these Off Week Updates out of tradition now, I’m sure of it.
So coming off of a draft that’s been sitting in my draft folder since June 25th, let’s begin.
Out of little more than morbid curiosity, I decided to conduct a short survey on the show. Please feel free to answer the questions honestly, and provide comment feedback on this post if you so desire. This will mostly allow viewers who don’t wish to comment on the site a chance to give show feedback, so don’t feel obligated to comment if you don’t wish to. Enjoy!
Ok, I have some serious catching up to do, as I haven’t done an official one of these in a while, mostly because of the complaints I was receiving for doing something I’ve been doing since this site’s inception. Let’s get the old, OLD stuff out of the way, quickly.
- Episode 39: SMITE
I love SMITE, even if I don’t get to play it all that often. I fully understand why someone wouldn’t like it, if they’re more used to something like DOTA 2 or League of Legends. HOWEVER, I do have words for the insipid behavior and attitudes of the MOBA crowd but that rant will be rekindled in time.
- Episode 40: Age of Conan
While I respect what Funcom was trying to do here, and though I did find the shield defense system interesting for a point-and-click system, I didn’t really have my interest held. I’m honestly quite glad I didn’t buy this game when it was new, or I would have been right back with Argent Exodus and looking shamefully upon the abandoned title on our hard drive, wondering exactly why we left WoW for it in the first place. I deleted this as soon as the video was over.
- Episode 41: Hawken
It’s a fun “play for a while” but I fully get why people don’t dig the aesthetic. It’s really, REALLY depressing. I’m glad that the MWO vs. Hawken crowd seems to have died off though, with both sides understanding that their games aren’t even remotely similar beyond the mech-combat angle.
- Sidequest: World of Warplanes
Did you hear about this game called War Thunder? I’m not sure of you heard of it considering it was pretty hard to miss with nearly every comment on all three platforms I posted this video on telling me about it. Again, this boils down to the ever baffling aspect of internet communities: Call someone out for comparing one title to another, IMMEDIATELY compare one title to another when no comparison was made. Sweet lord, make up your minds. I’ve played and messed with War Thunder a bit, and while I’ll admit it’s got a lot more going for it, the fervor is seriously putting me off on looking at it right now.
Ok, now on to the more involved discussion of more relative and spoken about titles…
For those of you not in the know, I am rather enthralled by Age of Wushu. If you haven’t seen the review yet, feel free to check it out and see just how crazy the game can get. If you were or are convinced to give the game a shot, I have some codes to provide for you from Snail Games themselves. While I do have a LOT of codes to provide, they are in limited supply, so get them while you can.
In order to obtain these codes, fill out the following questions and send them to my email address (email@example.com) and I will reply with your code, and instructions on how redeem them. These codes are for the “Searing Viper Gift Pack” so if you’ve redeemed any sort of giveaway codes from Age of Wushu before, you may not be able to use these codes. Fair Warning.
- Character Name in Age of Wushu
- Server in Age of Wushu
- School or intended School in Age of Wushu
- Are you interesting in joining the MMO Grinder guild?
While your answers to these questions will not effect whether or not I will grant you the codes, it’s really so I can be sure you are capable of paying attention to directions, as this game and the code redemption process isn’t exactly forgiving to those who aren’t. Again, to recieve your code, please send the question answers to firstname.lastname@example.org and use the subject “WUSHU” so I know why you are emailing me. (This also applies to those who would, for whatever reason, get sent to my spam filter. I will reply to you with the instructions and the content of the pack, as well as the code. These codes only work ONCE so if you try mailing me for several codes on only one of your characters, you’re SOL.
Guild info for Age of Wushu is as follows:
- Server: BlackTortoise
- Guild Name: Grindstone
- Guild Leader: Xanthier (Me)
- Vice Leaders: Maolai and DoctorKen
You can apply to the guild via the Guild Administrator NPC in many towns and schools. Keep in mind you might need to be a certain level before the game will let you join. Hope to see you in game! (When I get a chance to play, that is.)
Ever since my April Fool’s video I’ve been getting a lot of requests, be in here, on Twitter, or wherever to actually do a full episode FRSRS on this game… and… well. Yeah. While I’m perfectly capable of doing just that, as it fits all the criteria is hell of a lot more of an MMO than a lot of the fare I review on this show, the reason I don’t is simply because… You know exactly what this game is like. You watched the video? You saw an ad or a trailer somewhere? Yes. It’s exactly what you think it is.
Still it seems that’s not entirely good enough, so in its stead, I’ll go into a bit more depth about the game and how I feel about, this time without the backhanded compliments and snarky subtext.
Hoo boy. Geez… you just never know how things are going to turn out, do ya?
I was originally going to do this as an OWU, but I have far delayed this beyond being able to call this an Off-Week. However, as much as I DON’T want to reopen this can of worms, I will address a few of the most common criticisms of what I’d said.
- “You hated this game, so you were unfair to it!”
Oh. This WAS me being fair. Those who attended my stream, or hell, even read what I’d written on this very site a few times know just how much I really despise TERA. Regardless I could have been much MUCH harsher to this game, but I reeled back every time I felt something was unquestionably my distaste and not being an objective representation of the game. I personally find the combat to be painfully overrated, the graphics to be “pretty for the sake of pretty”, lacking completely in immersion and substance. I’m not just including this because of a certain commenter that seems to have at least backed off from trying to infiltrate my filters, as it was a fairly common observation. However, I can’t help but wonder… had I not openly stated my distaste for this game, would everyone still think I was being unfair, and taking every standard observation and critique as a damnation of this game?
- “Playing an Elin doesn’t make me a pedo!”
I never said it did. This was probably the moment that most baffling got taken out of context. This whole part was a mere observation of the most common criticism of TERA, as well as addressing the controversy behind it. I fully understand there are players of the game, usually female players, who like the Elin because they are a “cute and girly” race that still can kick ass with giant axes and swords. It’s a fun juxtaposition, and no different from the players of WoW who wanted to play as Female Gnomes for the same reason. However, there’s another audience out there who aren’t interested in them for that. There’s a reason they’re wearing bikini bottom thongs in Korea, and despite why YOU play an Elin, there are many MANY others playing them for an entirely different reason. Those crying censorship over them being placed in (very short) shorts I can’t help but feel shouldn’t concern themselves with their avatar’s crotch, “fashion faux-pas” or not. Trust me, most of those in an uproar were NOT concerned about the “fashion choice”. Also the last sentence of the rant was meant for those people, not for people who roll Elin in general. They’re the ones trying to excuse their behavior with logic detours, like “But they’re really thousands of years old!” That does not make an avatar designed to look like an 8 year old OK to dress up in revealing clothing, and no amount of stupid arguments I have received, or have yet to receive, will convince me otherwise. I will not budge on this stance. As I said to one comment on this site mocking me for this purely opinionated observation, “I’m objective to the games. Pedos can fuck right off.”
- “Quest translation was fun, not bad!”
Story time. Does anyone remember US anime publisher “ADV Films”, original rights holder to Evangelion, Bubblegum Crisis Tokyo 2040, Martian Successor Nadesico, Generator Gawl and many more? Well they got a LOT of shit for “playing around” with translations, in some cases the English Dub was so far from the Subtitled track that they were almost literally two different stories. Entire SCENES would have their meaning changed. I remember specifically in Gawl when two female characters were talking about the main characters, the Japanese track was a fairly innocuous conversation about crushes, while the English Dub had them speculating if the main character was gay. This was pretty common in early ADV stuff, dropping in purely American references that wouldn’t make contextual sense in the universe of the show, or adding in lines that were never there. What ADV saw as spicing up the dialogue and “having fun”, a lot more anime fans took as being disrespectful to the original content. When you have characters in space making references to an old McDonalds slogan it not only rips you out of the universe, it completely dates it, a joke that will be killed by time. I feel EnMasse is doing this exact thing with TERA. How can you respect a story that doesn’t respect itself? This is a pretty common thing in Free-to-Plays, to be honest, especially with Korean Grinders. LUNA Online was notorious for it, but what story did it have? TERA obviously has a story, with cutscenes abound, (even if the Vekas thing is horrendously stupid) but when your game seems to not give a shit about something that’s obviously there, it comes across as being just as disrespectful as those old ADV translations. If it’s your lore, like Blizzard (notorious for references abound), fine, do whatever you want. But it’s not EnMasse’s story. It’s Bluehole’s.
- “The game isn’t grindy at all!”
Again, I think this is some out of context observations being translated incorrectly, but I feel this game is a SLOG, not a grind. When I think grind, it’s when I’m out of quests and am forced to walk around killing monsters in order to reach a new level. When I think slog, it’s when the quests themselves feel like you’re grinding, and TERA has NO imagination on what it’s doing. It’s the most basic quest types in MMOs. you kill, you collect, you travel. NOTHING interesting happens during any of these moments. Other MMOs might try to break up the monotony, changing up what you do mid-quest, having an event occur while you’re playing, but TERA keeps things at the basic formula and does nothing to change it, relying solely on the combat to carry it along… when you don’t think the combat is the best thing ever, it’s NOT fun to play. With only a level 60 cap, I don’t see why people think this game has fast progression. I even crowdsourced the question to Twitter, believing maybe I was being unfair, but a lot more people felt the game just drags on. The 20-30 minute opening tutorial followed by an even longer and insultingly simple Newbie Island is NOT a good way to start out the game. I think the game would been loads better if they cut down the time of both areas, or removed one of them altogether. (Yes, I know the tutorial is skippable later, but being forced to enter it initially, only being able to skip it by logging out and in shows they really wanted people to play it.) In any case, it’s a poorly paced game and could seriously benefit from some early game streamlining.
With that I am DONE talking about TERA. Not planning on a backtrack for a LONG time, and I uninstalled it the minute the review was uploaded. If you like, cool, great, whatever. I’m not stopping you, and you certainly shouldn’t need my approval. However, you want to know how I really feel, it should be pretty obvious by now. There’s also a “secret code” of recommendation I do only on Blistered Thumbs. I wonder if anyone noticed it yet…