World of Warplanes (Episode 79)
THE GRINDSTONE TRIBUNAL:
Light on tribunal members this episode. Dreskar and I are the only people who played it. At least there’s less to read this time…
This is going to be an odd one for me, because everything this game does wrong tries to push me away, and I will admit right here and now I won’t be continuing to play it. However the title has reignited my love affair of the German Luftwaffe and the Japanese Zero planes and seriously makes me want to reinstall War Thunder again just to unlock them once more. Now that won’t happen because Gaijin is… well being Gaijin but I seriously want to state that World of Warplanes isn’t a bad game at all, it just has several flaws that become larger and larger with hindsight and increased passage of time.
I think if Wargaming seriously recommitted to this title, and worked on making it less about ramming your plane down an enemy’s throat and more about using your main armaments strategically, it could be a seriously fun title. It just needs its controls and awful drunken flailing ironed out to stop the decline in population and try and bring in new fresh blood to revitalize the title.
Recommended?: NO, it is just too far gone in it’s current state.
When I first looked at World of Warplanes only three things came to mind:
- I really liked how the game looked and felt.
- I couldn’t figure out why so few people were playing it.
- What the hell is this War Thunder everyone is on about?
Only one of those thoughts still remain to this day for me. I like World of Warplanes. Even being more arcade-like, it just feels more natural to play to me than War Thunder did. Not having to micromanage my crew (which feels seriously P2W in that game, mind you, especially considering you can vastly upgrade turning ability via G-tolerance)
It’s just sad that War Thunder is not only the closest realized to Wargaming’s original idea (three vehicle war) but they’re also the reason for the wonky “Warplanes” moniker, and overall Gaijin been greatly mishandling War Thunder at this point.
Contrary to Dreskar, I think this one felt better, even if it’s a “one and done” match system. No spare planes.
Though that makes the ramming issue far worse. It’s clearly my biggest frustration, in that not only do lower tier planes REALLY have to work to take down a high tier plane due simply to hit point difference, but the mere fact it’s easier just to fly into an enemy plane that has lower health, because 50 HP to you is barely a tenth of your healthbar, and to your enemy it’s over half. It’s a really stupid system that should be adjusted in some manner. As Dreskar mentioned to me in RaidCall plenty of times, there’s only one type of plane that was physically made to do that, and you had to be quite skilled to do it. Colliding face first into an enemy plane and not suffering as much as prop damage is ludicrous.
Still, I do like this game, and I can have some pretty good matches on occasion. I have fun.
Recommended?: YES. Tentative to your like of the genre, only.