Sidequest: Hyper Universe

Posted on October 15, 2017, in Episodes, Sidequest and tagged , , , , , , , , . Bookmark the permalink. 4 Comments.

  1. After watching this video, I bought the EA for the game. It’s definitely a lot more different than your popular MOBA titles, and here’s how:
    – The characters are, for the most part, well thought-out in a way that makes them unique, regardless of their role.
    – Objectives matter just as much as laning, which, albeit done before, is the right path to follow in MOBA. On the same track, gold and exp are split between members; no last-hit denials, no bonus for kills, KDA values assists as much as kills (this is very important).
    – Characters have unique items, as in, exclusive to each hyper, allowing for a large variety of builds. They can also be built to extremes, like making a tank out of a striker and vice versa, leading to unbelievable compositions and ending the notorious permaban list of characters. Having to select all 6 items on game start adds a bit of strategic value to it.
    – The game’s got a ton of fanservice. Can there be too much? Apparently, Hyper Universe wants to answer that question… While the early skins are terrible to the point of a simple palette swap, NEXON went as far as making gender bender Cain a freebie, so I have to hand them that, at least.
    – It’s legitimately fun to play, because, in the words of the hyper Allen, minions are tougher than you (they really are). You can’t just yolo turrets with a tank soaking them, you need to drive the enemy team away until your wave arrives to get some damage in.
    – Speaking of damage, you don’t – you can’t – get melted down in a second until the end game, leaving enough room to learn from your mistakes and turn the tables on a match you’re losing.

    • All very legit points, but Nexon really needs to pull the game out of EA if they have any chance of finding an audience to discover this in their own. I didn’t know Gender Swap Cain was free. I need to get back to the game sometime.

  2. Huh…I guess if I’ve never seen MOBA done this way before, it’s new to me! But…is there any real change to the playstyle other than “it’s on a different axis”? I can’t see much of a change-up to the formula, from what I see here. You’d THINK they’d take the chance to, you know, do something different? No? Same MOBA, same item system, same everything?

    Oh, and it’s Nexon? AND they put it in “Early Access”, you say? And you can only play for cash money down right now? Well, guess I’m not going to check it out so I could say that….I went to….see the elephant? :V
    (tho i’m sure the image boards out there have got people covered on that one WOOB WOOB WOOB)

    • I think what’s funny is that one of the first things brought up to me was “Awesomenauts” in the comments with people basically calling this game a 1 for 1 clone of it.
      And it’s totally not. Awesomnauts’ more like “Super Smash MOBA.” You can see most of the map at once, there is multi directional 360° aiming and the action is more fast paced than deliberate.
      Hyper Universe really is just “a standard MOBA but in 2D.”

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