Browser-Based: AirMech

Posted on December 13, 2012, in Browser-Based, Episodes and tagged , , , , , , , , . Bookmark the permalink. 11 Comments.

  1. This is an expanded version of Herzog Zwei that appeared on Sega Genesis. Why Carbon doesn’t shamelessly mention it, is strange.

    http://forums.penny-arcade.com/discussion/152220/airmech-free-alpha-blatantly-ripping-off-herzog-zwei-for-the-good-of-mankind

  2. omfg for a browser game this look so cool!

    • It’s pretty amazing what they can do with stuff run from a browser these days with the new plugins they have out. There’s a Facebook game with the King’s Bounty title that looks about the same as a regular PC King’s Bounty game. There’s also this City of Steam game played out of your browser that looks rather impressive which is currently in beta testing.

  3. Oh, I respected the hell out of AirMech’s description:

    “Dota like”

    Instead of that made up term LoL used to describe their clone.

  4. I’m sad to see how few comments there are on this one. I was already playing this game long before this review, and wanted to see what other people thought of it. It was a pretty good review, too, so it’s a shame there aren’t more people responding.

    • Browser-Based, Backtrack and Sidequest usually don’t do NEARLY as well as full episodes. It might be because they are much shorter eps, or don’t have a schedule. Still, they’re much easier for me to put together, so I don’t mind it as much.

  5. Not my style of game, but good episode.

  6. Well, I think this game isn’t that newbie friendly. The community makes it that, but if you scrap the community part, it’s hard to know how to actually fight in this since it’s so confusing. That’s my experience at least, because I know for certain that being able to quickly access the build menu is required in games like this.

    The fact that there are so many choices to be made in a short amount of time, with money and a sort of unit cap on there, it becomes hard to know exactly where you’re supposed to defend. Things like that. Really, the units are the ones that will most likely do the most killing in this game, so focusing on them is a must.

    Then there are choices to be made in the loadout, and they need to be balanced somehow. Do I go with the longer range artillery, or the shorter but more powerful? Should I go with tanks that shred infantry or are more balanced? When should I use the most powerful tanks that there are?

    This is essentially a learn by playing and failing game. You need to play against better players in order to become one of them. Staying constantly on your toes AND changing your plan on the fly is HARD. There is the solo mode against the AI, but it sucks if you don’t know what you want to improve.

    All in all, this is a game for people willing to put up with the steep learning curve it has.

    • Wow this is very much like an old but great game from the SEGA Genesis .
      Herzog Zwei was great . I gotta check this one out

  7. Sounds like a fun game, and I’m a Front Line Assembly fan from waaayyy back.

  1. Pingback: Off-Week Update (12-16-2012) « MMO Grinder

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