Guild Wars 2

Posted on October 17, 2012, in Episodes and tagged , , , . Bookmark the permalink. 46 Comments.

  1. hey Jon i love your show and am a big fan. gild wars 2 is the first mmo ive played in like 4 years since i got it as an xmas gift and im enjoying it a lot.
    but i have a HUGE favour to ask:
    can you please tell me what the title of the song is that you play during the “music review” intro screen (from 6:15 till about 6:25) ?
    the OST for this game is so huge (and goregous) that i struggle to find the name of this one single track. can you please grant me a 2013 wish and tell me the title of that song please?

    thanks in advance, and keep that good shizz coming dude! ‘;,,;’

  2. Alright, can I level with the community for a second here on something completely off-topic?

    What the HELL is with that weird, obnoxious 1200+second long ad that’s playing on all the videos right now? I didn’t watch more than 30 seconds of it, but it doesn’t seem to be advertising anything except a random, unfunny streamer in an FPS that I can’t identify. What’s the deal with this? Why is it there? Who at blip could have possibly approved an ad that’s over TWENTY MINUTES LONG?

    Yeah. That’s all. I needed to vent about that. Sorry about being off-topic,but this is driving me mad.

  3. Ha ha ha!

    The camera used to be even worse. I do hope it gets fixed.

    • I didn’t recall having an issue AT ALL in Beta with the camera, it’s like the somehow screwed it up completely when it went live.

      • Did they? Before I remember it being terrible and really squished in on your character. You could barely scroll out, and it was especially bad if you were a norn, or heaven forbid a charr- you couldn’t see anything around you. And they said it was working as intended. So many kitty people complained, especially after they tried out asura, that they let you scroll out a bit more after that. But then the weird swinging and whatnot started, so I’m wondering if they broke it when they “fixed” it.

      • Mwahahaha, have you played the timed Halloween jumping puzzle of GAAAAAAAAAAH yet? With the bad camera? TIMED?

  4. I am not going to get into any arguments on this ‘comment’ section here…so here is what i will say as an avid wow player.

    The only thing that made me not like Guild Wars 2 was the whole shared loot business. Competition drives me to play some MMO games in end game content. The reward in this game does seem promising but without a whole “This guy got this item/vehicle and not many have it” feeling, I can not look at the person with what I did in Wow (Of course since Cata, it lost that appeal of ‘that guy is cool’). What I am trying to say is, I do like teamwork but not in the case of you get a raid group of people and start killing a world boss like Galleon in Valley of the Four Winds. then one level 85 character hits the boss a few times and receives a chance at loot as well, maybe getting the rare mount off of him when all he did was hit the boss three times while the rest of the people pulled more effort.

    The rest of the game is indeed great. I can not say anything negative other than the whole “Everyone gets everything” ordeal or the “Everyone can get everything and you do not ‘fight’ over loot!” rule in most games. If I ever find the cash to dump down or the sale comes around, I will pick this game up just to play it for a good while. I am interested in this game but was holding back because of MOP.

    And I love Warcraft since WC1 as a child.

    • ClipOnSunglasses

      Well I do agree with you that it can be a problem as loot will quickly lose demand and some sense of value if every player that can run it will get a copy. But I don’t think claiming the player who didn’t put any effort into and getting an identical copy of the loot isn’t just as bad when the same lazy player or player who died right off the bat decides to loot ninja that single piece of gear that you needed when he or she isn’t even the right class for it.
      But I think an option for servers with Loot drop competition instead of sharing, excluding maybe quest items that drop from dead enemies and resource nodes to prevent camping for respawns, would be a nice option.
      It is unlikely to be implemented in GW2, but plenty of games have PvE and Open PvP server options so people who don’t like getting destroyed by Max level players in the level 5 zone can avoid it, and the people who actually enjoy the constant threat of ambush and the thrill of hunting other players in their games. It seems like a good idea to make a similar option for Loot tables. Although I could see the flavors of servers getting a bit out of hand with like 7 fields for servers to pick between 2 options all intersecting with each other making a 128 different server types and forever shattering the community into tiny little fragments.
      But overall I think a community of a 2 million players, even if many stop playing, could handle 4 or 8 server types without feeling empty in any server. :3c

      • I would rather keep GW2 as it is. It’s solid enough and the loot system is my only gripe. It’s a minor thing and I could look past that and see what the game offers. A new teist on the classic “Make a guild and do a ton of crap with your buddies” where it is heavily enforced in this game for good times!

        And when I mean an 85 running up to hit a mob… I meant not in the party. As in he is not in the group and just started to whack on it.

    • You seem to have misconceptions on how the loot system works. Every person gets DIFFERENT loot from an enemy or chest. So, let’s use your example (even though there aren’t mounts in the game, we’ll pretend there are for the sake of example), and say there’s a world boss and everyone gets together and fights the crap out of him. Maybe one or two random people will get that mount, but since this is loot we’re talking about, it’ll be a fairly ordinary, run-of-the-mill mount.

      Now, if they want the real, special mount, they’re going to need to take a bunch of rare ingredients, some tokens, and that mount to the Mystic Forge and cook it up, hopefully getting the right recipe to make the special mount.

      See, rare loot in GW2 is more about how much work you’re willing to put in rather than about which bosses you go out and fight. There’s still loot competition, just not from fighting over mobs.

      • I know everyone gets different loot from the mob. I am saying that regardless if you are in the group or not, YOU STILL GET LOOT!
        I can accept their loot rule and run with it in the game. It’s a Minor complaint on my end from a person who played wow and other FTP games (I even remember this one Turn based sprite mmo that was horrible) where most of the time, it’s competition over mobs and such.

        No need to explain how it works again.

        • As a former Wow Player/Addict and many other MMO’s prior and after (from Beta to Firelands, where I got tired of waiting for the new content after clearing all the hard-mode raids etc.. Plus it was just baseless repetition), I hope many future MMO’s look at the loot system in this game and adopt it, as in my opinion, it’s the superior choice for MMO’s.

          The days of “tagging” and farming are more draconian and anti-social (oddly in a MMO where you’re supposed to be social). And in the end, the loot issue and who obtains it is what will fracture and destroy the community. When I left WoW it was so bad that skill wasn’t even a factor in the game, but rather, the gear you have, and the idiotic idea of gear score which just made the community even worse for people who may not have a guild to join etc.

          GW2 Handles the idea of looting/gathering the best that I’ve seen thus far in all the MMO’s I’ve played in the past decade +, it allows everyone to get a reward for participating and encourages everyone to be social (of sorts) and help each other complete a task (whether it’s a quest, beating a huge ass boss, etc.).

          Plus another thing I love about GW2, is that it’s really not about the “gear”, sure there’s gear stats and tiers of gear, which are all easy to get in the end, but it’s more about the look of your character. Which means less “clones” running around with the same gear, making you more attached to your character as it becomes “yours” because you customized it, from the models you used, to the colors of the armor. All this promotes skill over gear as well.

          The looting system in this game also works well to negate any issue of “ninja’ing”, thieves, taggers (running around tagging everything to farm items then aoe’ing them down, which, lol, isn’t very optimal/possible in some areas due to the Level scaling system in GW2). No one is going to steal that “awesome loot” that you so want, because they rolled need on it etc.

          This game, in terms of PVE, is about co-operation more than competition, the only “e-peen” items are the legendary and the new Ascended pieces, both of which, are simply for gloating more than actual necessity (Other than the “agony” resistance pieces, which unfortunately, are necessary for lv. 15+ in the new instance, and has already started to separate the community).

          Leveling my characters in every MMO, I’ve used the next tier/set of armor/weapons to motivate me to get that next level. In GW2, I used gear upgrades to motivate me to reach lv. 80 on my characters. Then once I was 80 it was about making my character look exactly how I wanted. The only downside in my eyes, so far, is the lack of “end game” once you achieve this. The new dungeon, Fractals of the Mists, plus the solid pvp (W3 and SPvP) give a little more to do until the next event Anet pulls out. Luckily, you can save tokens for your alts when they hit 80, etc. :)

  5. If you bought Mists of Pandara over GW2 you deserve to be ripped off. In this day and age it should be clear as fucking day that Blizzard just wants your money and aim to get as much as they can for as little work as possible. The Blizzard is old is dead and buried. They are now just another EA or Activision. Stop feeding these greedy bastards. There are better games out there! And most of them cost less too!

  6. This is an extremely good game despite its problems. It’s definitely the best MMO on the market now. Warcraft is a tired old hag of a game and anything else fails to measure up to even that. There isn’t even a monthly fee here. 1 60$ box and that’s it, you’re done. You don’t have to spoonfeed Blizzard 15$/month anymore just to play. Monthlies really suck and I’m tired of them, I wish they’d go away. I’ll likely never play a sub game again. They prevent you from being able to come and go as you please because they force you to pay for entire month’s of access at 1 time. If you want more money give us a cash shop and people will happily give it to you on their own terms. Fuck Warcraft.

    The game does have its issues, like any MMO, but none of them stop this from being the next big thing or endlessly addicting just like WoW originally was. Angryjoe gave this 10/10 and I agree with him even after 2 months on the game because I’m still playing it with no intent to quit anytime soon. You WILL get your money’s worth 100x times over before you quit and you can come and go as you please without any stupid subscription service too. Since I’m a PvPer too, I’ll likely be playing WvW on here for ages. Finally we get a good game with actual sieges and large fights; something Blizzard couldn’t do worth a shit for years. THIS is how you do PvP. The BGs and WvW are both top notch. This is the best choice for either. I’m Drain.8765 on Darkhaven and my realm is ROCKING WvW.

  7. Triangulation Technician

    I played it for 100 hours and decided there are better singleplayer games I can play.

    Sorry, I hope no other MMO ever goes the way of GW2 and its asocial gameplay, where every social aspect is automated, therefore it’s like it’s not even there. And the combat got boring eventually, not fast, but eventually. And events are effortless and mindless. And dungeon bossess are disappointing as hell with them being just dodgefests.

    Yeas, I played for 100 hours and got my money’s worth out of it. I’m a sucker for exploring interesting areas, and GW2 had quite a few of them, but the uninteresting gameplay caught up to them and I just couldn’t progress any further. And your personal story is cringeworthy.

    Overall, well, it’s not a game I would call an MMO and something I would spend my time on in a long interval. It just feels like a game you play, finish and maybe come back next year if they release an interesting expansion. And NCSoft knows this very well.

  8. I doubt I’ll ever play this game since MMOs aren’t my thing anymore. It seems like a fun game though. I’m not sure if my laptop could even run it. Shit..Now I’m thinking of buying it.

    On a side note, Yay! Halloween Special Great way to spend my birthday. :P


    • According to Maximum PC, a company called LucidLogix is making breakthroughs in external graphics cards for notebook computers. Now if someone could just make a laptop battery that stays charged for 8 hours.

  9. I always like your videos. They delve into the mechanics and dynamics of the game, and discuss whether or not those create something that could be fun to play, and why they are fun or not. However, I noticed something that I think became very apparent in this episode: You tend to briefly mention the overall aesthetic, and then gloss over it to delve into the mechanics and dynamics of the game.

    For example, you mention the watercolor painting aesthetic of the game, but you fail to connect any of the mechanics or dynamics to this watercolor painting aesthetic. For example, how does a wonky camera detract from the aesthetic? How do the graphics and art design reinforce that aesthetic? How do the massive maps and the emphasis on exploration help immerse players in this watercolor painting world? I bring this up, because mechanics lead to dynamics, which lead to that overall aesthetic. Some of the best games on the market are able to stay true to their core aesthetics by having the mechanics and dynamics support that aesthetic.

    I understand the temptation to ignore aesthetics in a review, because interpretations on the aesthetics are subjective between players. It becomes an interpretation issue, and becomes something specific to each player. However, it is a powerful reason to play a game, because a game could have the most awesome mechanics in the world yet fail to deliver on an overall aesthetic or theme, which leaves the mechanics and systems exposed to the players.

    For example, if you will indulge my roundabout thought process, Dungeons and Dragons Online has the basic combat of Guild Wars 2 combined with the general lobby system of Guild Wars 1, with more intricate quest lines and a horrendously deep character creation and progression system that makes the inner hardcore gamer squeal with delight, especially if you only have minimal knowledge of its inspiration. One could argue that this would make the game superior to many MMOs on the market.

    However, it fails to support some of its core aesthetics due to pay walls and content restrictions that require insane amounts of grinding to overcome, and the general robotic feeling of the characters and the arcane stat calculations add up to hair-pulling frustration that turn people away once they have had enough frustration finagling with the issues. Also, there is barely any actual replayability in DDO, which goes against one of the core aesthetics: multiplayer and/or interacting with fellow players. If a player has no desire to replay an area, then why make the game a multiplayer game, where one will most likely run through an area multiple times with friends? DDO fails to fully deliver that aesthetic, and thus becomes a sub-par game despite having solid mechanics and system dynamics.

    That’s just a brief example from my own experience of what I am talking about. In this case, Guild Wars 2 has some mechanics that range from okay to questionable to bad (instanced quests and PvE to World vs. World to the camera problems, just for a few examples). But do those mechanics support the core aesthetics of the game? If it does, then Guild Wars 2 is a highly recommended game despite its flaws, and I do like how you take your time to mention these flaws and issues. I just wish that they connected with the gamer’s experience with playing the game, since if Guild Wars 2’s mechanics do not support that aesthetic, then it fails as a game and deserves to burn in critical hell.

    Again, my issue is that I fail to see how your review connects those flaws to the player experience through the overall aesthetics, because it is the aesthetics that the player sees first, and it is the aesthetics that stick with them once they are done playing the game. Considering that the majority of free-to-play MMO players have been taught by the industry to ignore aesthetics and focus on mechanics and dynamics, I think this is something every MMO player needs to reconsider.

    I often have to fill in the blanks in that big picture myself after seeing one of your reviews, which means trying the game out and often being disappointed. My disappointment is not entirely your fault, it’s partly mine for using your review to abstract aesthetics from and then having to encounter the actual aesthetics, but I digress ^_^

    Another reason I bring this up is because Extra Credits brought up this very same subject yesterday in their video, and it made me think about the structure and content your videos have. The Extra Credits team linked to this article:

    Click to access hunicke_2004.pdf

    It talks about this very same idea.

    Now, IMHO, based on this article, there are a couple aesthetics that they listed that I believe Guild Wars 2’s mechanics succeed at supporting:

    Fantasy (no-brainer)

    Narrative (game as drama)

    and Discovery (game as exploration)

    While elements of the sword-and-sorcery world ArenaNet have created are derivative of many standard Fantasy cliches, ArenaNet does its best to put those cliches in the background and focus on your individual character’s role in this massive world, a role that you define at character creation and further refine as you play the game and level up, doing story quests as you progress. It isn’t perfect, as seen by the level gaps between story quests, but the narrative told here is large in scale but focused in scope to the player, which helps sell the idea that they inhabit this world and that they have a part to play, no matter how small it initially is. Your character grows organically, based on the choices you make and the initial set of circumstances you set for your character. I consider all of these elements of the system dynamics that help support these overall aesthetic with Guild Wars 2.

    The massive maps, the renown hearts, the dynamic events and more help encourage discovery of everything on the map. The fact that you can progress at your own leisure and that the “holy trinity” is taken away helps encourage this decision, since one does not need a party to fully explore the PvE aspect of this world. This is also included for World Vs. World, believe it or not; many of the same mechanics found in PvE are found in World vs. World, which helps sell the discovery aspect.

    There are other aesthetics that the game does not fully deliver on, such as Fellowship (games as social framework) and Sensation (games as sense-pleasure). The messaging system is strange, and more complicated on the surface than it actually is. Also, the guilds. The guilds add very little to your character, and are not as social as they could be. While the watercolor painting style is interesting, it is not wildly different from what other MMOs are currently doing at this moment. This means that the game has little to offer outside of “Oh, that looks nice.” Nothing here is unique from this visual perspective, although it is graphically designed well.

    Again, these are all my own personal thoughts. I’m sure you disagree with many, or maybe all, of them, but I felt that it would be interesting to share these points with you, good sirs and madams, and see what other thoughts you all may have on the subject.

    As a result, I think Guild Wars 2 is a damn good game. It delivers on the majority of its aesthetics, and uses a lot of the core mechanics and system dynamics to support and create a gameplay experience that is memorable, engaging and fun. Of course it isn’t perfect. It would rank among games like Kingdoms of Amalur, or what the Fable series could have been, but I do not think it could surpass games like Skyrim or Fallout 3 IMHO.

    Let me know what you think ^_^


    Mr. Album

    • I was just going through and catching up on some of the older episodes I’ve missed when I noticed (and read) through your comment. As someone who’s a couple of degrees in art, your post made me think about some of the game I’ve played, especially why I didn’t really care for DDO.

      I think the dungeons would have been better if they appeared more menacing as they advanced in difficulty, along with altering the map to contain more threats. This would include more than just a higher number of monsters spawning at a greater difficulty, but it would also include multiples of traps. For me, it would be worth it simply if for the expert versions of the dungeons they darkened the interiors, added grotesque statues, or even bits of lore written on the walls which maybe only certain classes could decipher.

      Your post also made me consider the differences in how City of Heroes looks compared to Champions Online. As a long time CoH player, CO seemed to go really overboard with trying to make all the windows and chat bubbles look like comic book panels. Then once the cancellation of CoH was announced, I started playing CO (on a computer that could handle the load) and found myself drawn more into it. Now logging into CoH feels strange and the game feels somewhat more detached from he super hero theme compared to CO. Or maybe I’m just trying to justify my guilt of sneaking over to CO while the final days of CoH tick down.

      Thank you for the very involving post. You’ve made me really try to connect my gameplay with what I see on the screen.

  10. Also, I have the same mouse as you.

  11. I have one simple question; What did you map the F1-F5 skills to? I’m not sure what to do.

  12. A very nice review, and relatively fair. Bots have commonly been complained about on the forums, though the camera issue hasn’t been touched on as much. Also, just a handy tip regarding communication: You can send mail to someone by either putting in their screenname with the numbers, OR by putting in their CHARACTER name. Mail is shared across all characters on the account, so sending it to one character is easier, especially since you don’t need to remember those numbers anymore.
    Also, a comment about Crafting that you missed… you can take and max EVERY crafting skill on one character. You can change crafting professions without any fee or downside, and you don’t lose any progress in the profession you abandon. You just can’t use it unless you take it again.
    I could go on and on about other things, but I don’t want to come across as a horrible fanboy. I just wanted to mention those two things. Overall, good review.

  13. Welp, if one-time-pay MMOs don’t fit your criteria, nevermind Minecraft. Still have to pay about $30 for that.

    Well, it’s actually good to hear a mostly negative point of view to grab onto when swimming in a sea of positive. The idea of a one-time payment equivalent to a console game is nice, but I have this nagging feeling in the back of my head that I’d play it for a week, get bored, & not touch it again for 2 years, which I do with pretty much any game. Others might pay the $60 without a demo & discover they dislike it, claiming that they couldn’t find much warning of it.

    I do like the sound of non party members not being visible when you leave town; it would really cut down on the lag. I also like the story-heavy concept. I tend to play those kinds much longer.

    I hate suicidal NPCs. Who hasn’t received a headache over an escort mission?

    Hmmm…Does the camera issue go away in 1st person mode?

    Lol…Your avatar has my hair style, my hair color, my skin tone, & is wearing my favorite color.

    Stargate stole the stargate. Even the Sonic the Hedgehog comics I read as a kid used the stargate before Stargate did. I think I even recall an 80s movie about planes & time travel that used one.

    I’ll probably get it next year, but it’s not going on my Xmas list.

    • Just an answer I can give to two of your comments. One: Suicidal NPCs in escort missions are gone in GW2: Just resurrect them. Most of the time.
      Two: THERE IS NO FIRST PERSON CAMERA. A lot of people have been pissed about this, but it’s true.

      • The first part was in reference to what I was talking about in Guild Wars 1.

        And yeah, the lack of a first person camera KINDA makes sense, but I’m not a fan of lacking one

        • Did the camera give you eyestrain or headache?

          • During platforming… oh god yes. I had a hard time even reviewing that footage. When I try a particularily tough or cramped platforming puzzle, I actually get physically ill and have to stop playing.

            • Then I’m definitely waiting until the camera issue is fixed. I’ve played a couple of single player RPGs in the past I could never finish because they give the sensation of vertigo.

            • I never have much of an issue with the camera here. It doesn’t feel any better or worse than other games.

  14. Hey, great (special) episode. I liked it, and I liked the part where I was in it the most :D (hooray for 15 seconds of fame). Now this comment is not for praises to you (still, praise be thee ChaosD1 for making such shows which thoroughly entertain me), but I also have to vent some frustration (sorry for that).

    Since I am playing GW2 right now and trying to sell stuff at the Black market (or well through the Black Lion Trading Company) I just realized something.
    Very often I see people selling items at (technical) a loss (you have to consider the Opportunity costs)! Yes you can not put the item at a lower price than the items “Merchant” value (i.e. what the NPC merchant would give you). Still there are a lot of items selling at their “value”+1. Now my initial theory was just that “People Are Stupid And Dont Know Math”. Yes it might seem like selling it for 1 copper more than the NPC would give you BUT there is a LISTING FEE which is usually HIGHER than 1. So actually those people would get MORE money out of selling it to an NPC. And its not just a few, I saw over 1000 people selling some shoulder armor (which I also wanted to sell) at the price of NPC+1. So 1000 people don’t understand that selling it at that price gives them less copper than selling it right away to the NPC would (especially since they have to wait untill somebody buys it!)

    And then it hit me. I don’t think its the people, I think its the bots. Have you ever seen a Bot talk to an NPC? They usually just run around, shoot stuff and pick up the loot. Now the problem is if they do that for several hours their inventories will get full. So they have to get rid of the stuff. What is the always available merchant? The Black Lion Trading Company! They don’t have to return to base to get rid of the items! And if somebody buys it .. hey they got even more gold to sell! Perfect solution for bots to keep the inventory empty!

    Also the price for the gems is steadilly on the rise (when I started playing it was at about 37 silver per 100 gems and is now at 69 silver!). Maybe I’m exaggerating but I think thats also due to the gold farming bots. The thing with Gold/Silver/Copper which is different from the real world is that nobody controls its volume. There is an infinite amount of copper in the world, you just have to kill an enemy and you get copper. And unless you don’t buy something from an NPC (like a rune of holding for 10 gold) the money is still in the economic flow. The thing is, the more money is available to the people the lower becomes its value (and the higher the inflation). So basically because the gold farmers are GENERATING so much gold the money YOU have starts getting less worth. Another example is “Dusk”, an exotic great sword which cost about 140 Gold when I started playing. Now it costs over 300 Gold. Why? Because there are more people with a lot of gold willing to pay that much for it. The item (Dusk) is still the same, I don’t think it became magically more worth during that time, but the money became actually less worth.

    So yeah, I think the Bot problem is not just about them running around. I think they are actually destroying the ecconomic system of Guild wars 2! Through this they ARE actually HURTING the players.

    • Stuff like this is why I never ever buy anything from other players. If I can’t get it as a reward, as loot, craft it, or buy it from an NPC, then forget it.

  15. Certainly brought up a lot of complaints the command of Angry Army has been having, though one you didn’t mention was the lack of End Game content, and that the legendary weapons look so awful it made a few of us rage at how long we spent trying to create them. Really the game is still great but it does have a lot of issues, and ArenaNet’s policy on end game content certainly didn’t do it any favors for those more hard core into the game, and even making it to where activity is a major issue because there is nothing more to do.

    Also and I hope we didn’t do this but if we did kick you from the Angry Army then my apologies, we were trying to get rid of people that were inactive or not on the server, as they didn’t give us any influence and we couldn’t give them any buffs, if you are still in AA then glad to have you.

    • ::Scratches head:: You’ll have to explain end game content to me. I thought MMOs were supposed to go on & on, constantly adding new quests & level caps & that you’d never finish. I usually get bored before I even reach level 60.

      Well, I figure if one waits 1-3 years, this game will have a lot more content & kinks worked out. That’s also a good way to approach a new version of Windows.

      • Basically what happened in terms of Guild Wars 2, was that ArenaNet wanted all levels to experience what would normally be considered End Game content for MMO’s, and what that refers to is content that is usually undertaken by the max level players, and generally involves highly coordinated play though not always so. In essence once you hit level 80, you still have some dungeons to do but those don’t last more then a few days before you have all the gear you want, and as the Legendary weapons look like garbage (opinion I know but man they look painfully bad to me) there is nothing more to do.

        Once GW2 gets more content the problem will be relieved but for now the only reason I even log into GW2 anymore is to perform my duties as one of the Angry Army leaders, give out buffs, and queue up new upgrades.

  16. Oooh boy, the comments that’ll show up on this one…
    I personally agree with you on a lot of the points, especially the camera. I’m also glad I got myself a Naga and an Anansi a while back, because I’m not nearly dextrous to keep moving my camera and using WASD to also be hitting the 1-0 buttons, plus the f1-f4 skills. (I keep my 1-0 on the naga, and f1-f4 on the T1-T4 buttons, T5 is tab, which I rarely use instead of the regular tab, T6 is dodge, and T7 is drop/switch weapon). I haven’t seen that many bots wandering around, but maybe it’s just my server, or I’m never around when they are. As far as map completion goes, Vista points will be your hated enemy. Some puzzles look simple, but are ridiculously complex, and vice versa. The dungeons are painful, but if you’ve got a group of friends that like that sort of challenge, it can be a lot of fun. I actually managed to get near the end of Twilight Arbor with only 3 other players (group of 4, total). We probably would have finished as well, if someone hadn’t quit before we took on the illusions.

    Again, great review this week, can’t wait until the halloween special!

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