Tell us how you really feel (Episodes 60, 61, and 62)
This block contains my first Raid Leader request on a game I had previous experience with, another requested title that underwent some revisions, and a game so weeby that even the weebs were too weebed out by it to fill my comments section with weeb scorn. (They petered that out on Mabinogi anyway.) Happy birthday to me.
Episode 60: Mabinogi
The fervor I was getting to look at this game was haunting me, even before I had it directly suggested to me by occasional Script Supervisor “Trigger”, and apparent Mabinogi legend. Despite the express approval, touring, and feedback from him over the video, that didn’t stop the army of delusional Nexonites ready to nitpick it to oblivion on Youtube.
Oh, the game. Yeah, this game is pretty clunky and old. It’s targeting and combat system is weird. It’s focus on life sim style progression comes across as strange, and stifling if you don’t know what you’re doing, and lord knows the game isn’t going to explain it to you. Yet, despite this, there is something wholly unique and intriguing about the game, and the community within it is more than worth getting involved with… if you are on the right channels. Those players are pretty set in their ways though, so don’t let them hear you say you find something slow, clunky or weird. Or it’s City of Heroes and FFXIV all over again.
Recommended?: If you’re prepared for the learning curve, YES.
Episode 61: Marvel Heroes 2015
Another suggestion, though this one from an at-the-time “Beta Tester” who later went “Raid Leader”, Antonio B. a.k.a. NeoConzell. (He’s actually in Mercenary Kings, ya know.)
I didn’t think there was an interest in Marvel Heroes. The reception of the game was less than stunning, and when I looked into it the first time, I was concerned with what I would find, considering the front page article on Steam quoted “The most negative review [the article writer has] ever had to write.”
And playing it, I didn’t get why. At all. It was simple. It was FUN. What the hell was being expected, exactly?
Well, all that bad press didn’t do the game any favors as its launch got retooled and rebranded as “Marvel Heroes 2015” and suddenly met with much higher praise, so I looked at it again.
It was the same game. I really didn’t get it. A simple, goofy, fun ARPG Diablo-Clone style game with flashy effects and “kill and loot all the things” gameplay. I really couldn’t see what was so different about my original foray into the game to this most recent trip that would have caused such a turnaround. I skirted the issue as best I could in the video, but yeah. I really don’t get what was so different all the sudden. What a difference an arbitrarily tacked on year makes, I suppose.
Episode 62: Onigiri
This is as Japanese as a game can get. Instead of simply having a Korean game hype an anime style to attract the otaku scene, like say the odd focus on Flavor of the Month Anime shows being unceremoniously shoehorned into Mabinogi like Sword Art Online and Full Metal Alchemist…. Onigiri is fucking JAPANESE.
Its developer is a Japanese company. It takes Japanese settings and legends, like Susanoo, Amaterasu, and Princess Kaguya and kawaii’s the shit out of them. Its soundtrack is an electro-rock backed shamisen. Its anime tie-in was “Tantei Opera Milky Holmes” for fuck’s sake. You cannot physically get more Japanese.
And I loved the crap out of this game. Just a really fun, really flashy (and stupidly grindy) action MMO with a fun weapon switching combat system and Diablo-Style looting mechanic. It really is a pity the company felt the need to stick it to us baka gaijin by nerfing the hell out of the XP gains in the NA market, and I’m honestly kinda pissed about finding that out, but I can forgive all other trappings as it’s such a gorgeous and uniquely styled game. Definitely play it if anything in the video intrigued you.
Recommended?: YATTA! I mean, YES.